

The two most prominent lines under this banner were the Cyberjets and the Go-Bots (using a trademark acquired by Hasbro from Tonka). In 1995, the final year of Generation 2 saw many of the toys in its line packaged on cards that did not carry the "Generation 2" subtitle under the Transformers name. After an interview with Retro Gamer, it was said Vortex and Generation 2 were completely separate. The game was cancelled in development, and was thought to be transferred over to another Super FX game, Vortex (video game), which had a robot morphing into various vehicles. The game was to use the Super FX chip, an enhancement chip for the SNES that allowed 3D games to be much more possible. The first new molds were introduced in 1993, first with Megatron in a new tank mode, and later with entirely new characters, including European toys that had never been offered in America.Īnother type of toy was the video game market: Argonaut Games had made a deal to make a video game based upon the TV series of the same name.


The fact that many of the color schemes were radically altered meant that these characters no longer matched their animated counterparts. īecause the G1 toys released during G2 represented only a small fraction of the existing G1 toy line, many of the characters featured in the show did not have G2 counterparts in stores. The trade dress for the toy line included a new logo with alternate Autobot and Decepticon symbols. Some of them were given new spring-powered missile launchers or electronic accessories with flashing lights and sounds, and many of them sported new, vivid color schemes. Generation 2 Transformers toys were, for the first few months, reissued versions of G1 toys from the 1980s.
